Archaeopteryx 2 Engine
Archeopteryx 2 (Arx2 for short) is my own game engine.
It uses the DirectX libraries and their C# wrapper SlimDX.
Its first version (Archeopteryx) is used for the game Archamon.
The goal of the second version is to create a more stable and powerful engine with fewer hardware requirements and simpler implementation.
Current state of development:
90%Estimated release date:
Q1 2024 Development roadmap:- implementation into Archamon
+ menu (UI)
+ sounds and music
+ animated objects
+ weather effects
+ particle system (smoke, fire, explosion)
+ display of seasons (smooth transition)
+ dynamic shadows
+ changeable sky
+ large multitextured terrain
Screenshots gallery ![](/webvionsoft/images/arx2/arx2_045_3_small.jpg)
![](/webvionsoft/images/arx2/arx2_045_11_small.jpg)
![](/webvionsoft/images/arx2/arx2_045_13_small.jpg)
![](/webvionsoft/images/arx2/arx2_045_25_small.jpg)
![](/webvionsoft/images/arx2/arx2_045_20_small.jpg)
![](/webvionsoft/images/arx2/arx2_045_28_small.jpg)
![](/webvionsoft/images/arx2/arx2_045_29_small.jpg)
![](/webvionsoft/images/arx2/arx2_045_45_small.jpg)
![](/webvionsoft/images/arx2/arx2_045_24_small.jpg)